TorcsDotNet WIP
From SpaceElevatorWiki.com
Jump to navigationJump to search
OpenRacing Screenshots
Bellow, you'll find some screenshots showing work in progress of Ogre renderer and GUIs.
Aim
The aim of the task is to build a C# core for Torcs.
We were creating new C# plugins for a C++ engine, which had to communicate through layers of C# <-> C++ conversions.
I'd like to build a next generation core in C#. For fast development purpose, it first will be able to use current C++ plugins.
C# plugins will be used without the C++ interface, thus allowing to take full advantage of C# design.
Current core relies on plib and other oldness, let's remove all of this!
Plans
Load a complete track using C++ plugin: DONE.Initialize OgreDotNet graphic plugins to display the track: DONE.Load cars / physics engine: DONE.Load a C++ driver / create C# interface: DONE.- Load sharpy's driver, make it run a car : WIP.
- Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...) : WIP
Requirements
- OgreDotNet for the visualization.
- MyGUI for GUIs
- OIS for inputs