Software Architecture: Difference between revisions
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== World Simulator == | == World Simulator == | ||
World simulator I/O: | World simulator I/O: | ||
* Input: | * Input: Progression of time, instructions to the car | ||
* Output: visual output for the user, screenshots for vision module, | * Output: visual output for the user, screenshots for vision module, APIs to find out where stuff actually is. A warning when our car has "crashed", which means there is a bug in the vision or driving logic. |
Revision as of 20:56, 10 June 2008
Software Architecture
Diagram File:Vision.odg (Uses OpenOffice -- install it if you haven't already!)
There will be 3 main modules:
- Driving
- Vision
- World Simulator
Driving
Driving module will use an interface like this of Torcs:
- Input: high level information from the Vision and world simulator.
- Output: high level orders to the simulator (which may be replaced by a real car).
Vision
Vision module I/O:
- Input: screenshot of the world (real or virtual).
- Output: object geometry, etc. and other information necessary to the AI.
World Simulator
World simulator I/O:
- Input: Progression of time, instructions to the car
- Output: visual output for the user, screenshots for vision module, APIs to find out where stuff actually is. A warning when our car has "crashed", which means there is a bug in the vision or driving logic.