OpenRacing WIP: Difference between revisions
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= Tasks & Plans = | = Tasks & Plans = | ||
== Achieving | == Achieving UTI == | ||
[[Achieving UTI]] | |||
== | == Tasks == | ||
* | === Ogre renderer === | ||
* | * Automatic car 3D model conversion. (can be called "automatic AC3D to Ogre conversion"). | ||
* Automatic track 3D model conversion from Torcs-NG's data (starting from trackgen). Should warn about unsupported geometry and such. | |||
=== Driver === | |||
* | * Load sharpy's driver, make it run a car | ||
=== | === User interface === | ||
* Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...) : ''WIP'' | |||
* Work on the installation process | |||
== Screenshots == | |||
Bellow, you'll find some screenshots showing work in progress of Ogre renderer and GUIs. | |||
<gallery caption="OpenRacing gallery" widths="200px" heights="150px"> | |||
Image:WIP-TorcsOgre-12.jpg|2008-sep-08, high-quality skybox, back to stencil shadows | |||
Image:WIP-TorcsOgre-13.jpg|2009-feb-12, minimalist main menu | |||
Image:WIP-TorcsOgre-14.jpg|2009-feb-25, chasing camera | |||
Image:WIP-TorcsOgre-15.jpg|2009-mar-14, speedometer, tachometer, detect and remove alpha-blended objects | |||
Image:WIP-TorcsOgre-16.jpg|2009-mar-18, free-ride</gallery> | |||
- | |||
- | |||
---- | |||
== Old tasks == | == Old tasks == | ||
== Ogre renderer == | === Ogre renderer === | ||
* <strike> Make a camera follows a car (from behind)</strike> : ''DONE''. | * <strike> Make a camera follows a car (from behind)</strike> : ''DONE''. | ||
== Core engine == | === Core engine === | ||
* <strike>Load a complete track using C++ plugin</strike> : ''DONE''. | * <strike>Load a complete track using C++ plugin</strike> : ''DONE''. | ||
* <strike>Initialize OgreDotNet graphic plugins to display the track</strike> : ''DONE''. | * <strike>Initialize OgreDotNet graphic plugins to display the track</strike> : ''DONE''. | ||
* <strike>Load cars / physics engine</strike> : DONE. | * <strike>Load cars / physics engine</strike> : DONE. | ||
* <strike>Load a C++ driver / create C# interface</strike> : ''DONE''. | * <strike>Load a C++ driver / create C# interface</strike> : ''DONE''. | ||
= | === Driver === | ||
== Driver == | |||
* <strike>Implement user controlled vehicle</strike> : ''DONE''. | * <strike>Implement user controlled vehicle</strike> : ''DONE''. | ||
=== User interface === | |||
== User interface == | |||
* <strike>Port to MyGUI's C# interface</strike> : ''DONE''. | * <strike>Port to MyGUI's C# interface</strike> : ''DONE''. | ||
=== Merging Imre's work === | |||
== Merging Imre's work == | |||
<strike>Order: | <strike>Order: | ||
* Identify hardcoded stuffs : ''WIP'' | * Identify hardcoded stuffs : ''WIP'' | ||
Line 72: | Line 52: | ||
* Full merge | * Full merge | ||
* Clean</strike> | * Clean</strike> | ||
Latest revision as of 20:13, 5 March 2011
Tasks & Plans
Achieving UTI
Tasks
Ogre renderer
- Automatic car 3D model conversion. (can be called "automatic AC3D to Ogre conversion").
- Automatic track 3D model conversion from Torcs-NG's data (starting from trackgen). Should warn about unsupported geometry and such.
Driver
- Load sharpy's driver, make it run a car
User interface
- Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...) : WIP
- Work on the installation process
Screenshots
Bellow, you'll find some screenshots showing work in progress of Ogre renderer and GUIs.
-
2008-sep-08, high-quality skybox, back to stencil shadows
-
2009-feb-12, minimalist main menu
-
2009-feb-25, chasing camera
-
2009-mar-14, speedometer, tachometer, detect and remove alpha-blended objects
-
2009-mar-18, free-ride
Old tasks
Ogre renderer
Make a camera follows a car (from behind): DONE.
Core engine
Load a complete track using C++ plugin: DONE.Initialize OgreDotNet graphic plugins to display the track: DONE.Load cars / physics engine: DONE.Load a C++ driver / create C# interface: DONE.
Driver
Implement user controlled vehicle: DONE.
User interface
Port to MyGUI's C# interface: DONE.
Merging Imre's work
Order:
- Identify hardcoded stuffs : WIP
- openracing.in -> LD_LIBRARY_PATH=/home/mulder/projects/openracing/cleaned/src/libsimulator/.libs
- src/ode/OdeLoader.cs -> mCtx.RegisterResourcePath("/home/mulder/projects/trunk/track/Barcelona/");
- my_config doesn't have to be in the repository
- src/core/RaceManager.cs -> InitStartingGrid
- src/graphic/OScene.cs -> mCtx.RegisterResourcePath("/home/mulder/projects/openracing/cleaned/data/tracks/road/icy");
- src/ode/OdeMesh.cs -> XmlTextReader reader = new XmlTextReader("/home/mulder/projects/openracing/cleaned/data/tracks/road/icy/Mesh.mesh.xml");
- Full merge
Clean