SpaceElevatorClimber: Difference between revisions
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The working climber design is [[Image: | The working climber design is [[Image:climber_model.dxf]]. Notes on the design are located [climberdesignnotes.odt here] | ||
==Overview== | ==Overview== |
Revision as of 20:25, 13 July 2008
Title: Space Elevator Climber | ||
[Cover Img] |
About:
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Tags:
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The Climber
Ascending the ribbon efficiently and reliably is crucial. The climber utilizes current technology throughout and is under development through the Spaceward Foundation Space Elevator Games.
Value | details | |
Mass | 30 tons | Baseline mass has been 20 tons (13 payload and 7 climber) but larger systems are being considered. Initial climber mass breakdown File:Climber mass.ods |
Height | 20 meters | Only roughly determined at this time. Height will be determined by stability and tracking studies. |
Width | 20 meters | Determined by photovoltaic array size |
Payload | 60 tons | Baseline mass has been 20 tons (13 payload and 7 climber) but larger systems are being considered |
Maximum Velocity | 200 kph | This limit was set by the state of current technology with no maturation. This rate is likely too slow for many human transport applications. |
Power usage | 10 MW | Determined by maximum velocity expected and capabilities of lasers adn receivers. This power delivery is larger than listed as baseline in the past to account for the larger climbers being considered. |
Motor | DC electric | Various designs are possible. Brushed, rare-Earth motors regularly run at 90% efficiency. Issues come in the variable speed and power required, operation from atmospheric pressure through vacuum and thermal issues. |
The working climber design is File:Climber model.dxf. Notes on the design are located [climberdesignnotes.odt here]
Overview
In the grand Space Elevator scheme of things, climbers can be easily identified - they are the things that move. The climber moves up (and possibly down) the stationary Space Elevator ribbon, carrying payload with it.
A picture of the climber is shown below:
Climbers have 3 main parts:
- A beam convertion system, which captures incoming light and converts it into electricity
- A traction and drive system, which uses the ribbon to propel the climber
- A hull, which encoumpases all of the non-climber related functionality, such as attitude control, communications, and life support. **NEAD A TERM FOR THIS**
Since only the first two systems are unique to the Space Elevator, they usually get most of the attention, since we think we know how to make a space-worthy hull. This is a common misconception, since so very much of the way spacecraft are built, down to even the basic choice of construction material, is goverened by the fact that they are designed to sit on top of rockets.
Status
Most recent work on climbers has been done in the framework of the Space Elevator games.
These climbers demonstrate the basic principles of a Space Elevator Climber, since they contain all the basic functionality, but they do not really have a direct lineage to real spaceworthy climbers.
Traction Mechanism
Full article: Climber Traction Mechanism
The traction mechanism has to be developed along with the Ribbon Macro Structure and it is likely that the considerations that go into the development of the latter will override those that define the former. In short, the traction mechanism will be built around the ribbon, and not the other way around.
It is possible at this point, however, to start considering how to handle very fine ribbon at high speeds in a way that is safe. The traction system is the #1 candidate to break a Space Elevator.
See Climber Traction Mechanism Workpage for more details.
Power Conversion
Full article: Climber Power Conversion System
The power receiving unit has to be deloped along with the Power Beaming Source. The receiving unit has to be both lightweight and efficient. A 20 ton climber will be expading 10 MWatt when traveling at even 50 m/s, and any inefficiencies create heat that has to be ratiated away, which introduces mass penalties. Current space power systems are in the 100 kWatt range, two orders of magnitude below what we plan to have.
At this point, we should be looking at the range of PV alternaives out there, since it is a rapidly evovling field.
In propulsion terms, the overall climber must a thrust-to-weight ratio of 1! This a tough requirement.
Hull
See Climber Hull Workpage for more information
Was Here
Value | Units | |
Mass | 25 | kg |
Height | 2 | meter |
Width | 2 | meter |
Payload | 10 | kg |
Maximum Velocity | 18 | kph |
Power usage | 9 | kW |
Include images and videos from the SE Games Include design write-ups
Major Development Issues Related to this Component
Additional Work Needed
The climber has the most engineering work that needs to be done and the most opportunity for individuals and groups to get directly involved.
Item | Notes | Completed and Ongoing Efforts |
Categorize the available PV cells for use with the power beaming system | Need manufacturer, size, thickness, cost, efficiency curves, radiation degradation curve, ... | |
Categorize the available motors | Need manufacturer, power, efficiency curve vs RPM, mass, operational in vaccuum, cost,... | |
PV array design | Optimize for collection, efficiency, mass, use in unidirectional -0.1 to +1 gravity,... | |
Roller design | Minimize mass, operational with low-friction ribbon, minimal variation in force applied across the ribbon, tons per roller drive, ... | |
Overall structure design | Minimize mass, design to handle oscillations, operation in wind, operation in unidirectional and two directional gravity field (-0.1 to +1.0) | |
Operations | Work out a detailed operational scenario including fault handling, start-up through ascent, power loss and restart, |