TorcsDotNet WIP: Difference between revisions
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* Load sharpy's driver, make it run a car. | * Load sharpy's driver, make it run a car. | ||
* Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...) | * Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...) | ||
== Requirements == | |||
* Latest mono compiler, compiling it from source is pretty straightforward. Instructions here: http://mono-project.com/Compiling_Mono_From_SVN | |||
* OgreDotNet for the visualization. |
Revision as of 11:18, 20 December 2008
Aim
The aim of the task is to build a C# core for Torcs.
We were creating new C# plugins for a C++ engine, which had to communicate through layers of C# <-> C++ conversions.
I'd like to build a next generation core in C#. For fast development purpose, it first will be able to use current C++ plugins.
C# plugins will be used without the C++ interface, thus allowing to take full advantage of C# design.
Current core relies on plib and other oldness, let's remove all of this!
Plans
Load a complete track using C++ plugin: DONE.Initialize OgreDotNet graphic plugins to display the track: DONE.- Load cars / physics engine : WIP.
- Load sharpy's driver, make it run a car.
- Make a GUI designed for our needs (load a track, evaluate drivers, run simulation in background, ...)
Requirements
- Latest mono compiler, compiling it from source is pretty straightforward. Instructions here: http://mono-project.com/Compiling_Mono_From_SVN
- OgreDotNet for the visualization.